Thursday, May 31, 2012
Wednesday, May 30, 2012
Tuesday, May 29, 2012
Sunday, May 27, 2012
Saturday, May 26, 2012
Friday, May 25, 2012
Thursday, May 24, 2012
Wednesday, May 23, 2012
We all have seen some really impressive bouncing ball animation; now it is time for a cool ball rig! The rig features ground contact and auto ball roll or rotational control which I think are pretty cool setup by Angel Pavon.
Tips/Technique : Here is a nice resource for anyone wanting to achieve procedural ball auto rotational control. This is done in 3ds Max but the technique is pretty much the same in all packages by Cuneyt Ozdas!
Monday, May 21, 2012
Sunday, May 20, 2012
Check out this cool dog rig demo by Victor Vinyals featuring some really nice deformation for highly exaggerated poses. The demo also features advance rig features such as reverse spine and space switching ability!
Friday, May 18, 2012
Do you know Emily? You must have checked out her realistic motion capture performance by Image Metrics! You can now download her facial rig and some other awesome rigs from Faceware Facial Rig Library completely free. Go check it out :)
P.S. This is a great resource. Special thanks to Faceware Team for sharing it out!
Sketchy and stylized animation. Nice concept!
Thursday, May 17, 2012
Wednesday, May 16, 2012
Monday, May 14, 2012
I am really excited to present "Puppeteer Lounge" new logo animation!
Launching this logo animation is a great achievement for the entire Puppeteer Lounge family because we have now taken a big step into the exciting world of animation by providing both online training as well as working as a full featured animation house.
Click here to check it out! Hope you like it :D
A special thanks to Mr. Jose A. Garcia for doing this logo animation. Jose is one of my outstanding student and a great amigo. ;)
Tuesday, May 8, 2012
The video showcases advance volume preserving deformation based on musculoskeletal pose space shape skinning system by Eric Miller.
"The core of the system used procedurally generated nurbs muscle primitives that were user controllable, had dynamic animation abilities, and input to deform geometry which was then layered with a non-linear blend-skinning algorithm that included coupling with radial basis function based pose space deformations, skin relaxation, and skin and fat jiggle. The system was used on Beowulf, Ghost Rider, Spiderman 3 and other productions."
Eric mentions that this software was written before "Maya Muscle" and features superior functions which judging by the result looks awesome! None the less I really enjoyed the video and would surely love to try it out ;)
P.S. Awesome stuff Eric :D
Monday, May 7, 2012
Friday, May 4, 2012
Nice tool demo on a handy script by Renato Polimeno to setup and connect a fast and interactive facial rig with morph targets and control UI based on Jason Osipa's style in 3ds Max. You can download the neat little tool from his site (You will need a password to access)!